Real or Not?
I looked at Digital Karnak and Persepolis3d to see if they make it clear that they are digital reconstructions, rather than real. On the Welcome page, it says, in present tense, that Karnak “is one of the largest temple complexes in the world…” which is a little confusing if people don’t know Karnak is now only ruins. But on the About page, it says it is a 3-D Virtual Reality model. The site is very clear about who produced the site. Videos are clearly not photographs. And modern video footage is labeled as such. Persepolis3d.com clearly states on its home page that it is “a virtual reconstruction.” The pictures do not look like real photographs. The Statement page says that the goal is to bring Persepolis “back to life” and that it is a “virtual reconstruction” based on documentation from excavations.
I looked at Digital Karnak and Persepolis3d to see if they make it clear that they are digital reconstructions, rather than real. On the Welcome page, it says, in present tense, that Karnak “is one of the largest temple complexes in the world…” which is a little confusing if people don’t know Karnak is now only ruins. But on the About page, it says it is a 3-D Virtual Reality model. The site is very clear about who produced the site. Videos are clearly not photographs. And modern video footage is labeled as such. Persepolis3d.com clearly states on its home page that it is “a virtual reconstruction.” The pictures do not look like real photographs. The Statement page says that the goal is to bring Persepolis “back to life” and that it is a “virtual reconstruction” based on documentation from excavations.
Last winter, I visited the National World War I Museum and
Memorial in Kansas City, MO. They had a room where you could stand in a plaster cast
of what looked like a bomb crater. They also had a field of artificial poppies
under a glass walkway as one entered the museum. Those were nice touches. I
also recall watching a video at Mt. Vernon about George Washington’s winter at
Valley Forge and having artificial snow falling from the ceiling, which was novel. Several years ago, I went to the Maryland side of the Potomac to a
reconstructed farm that has a barn with drying tobacco and old heritage breeds
of animals. Colonial Williamsburg also has old breeds from the Colonial period.
Those are nice, real, 3D experiences, though not everyone (e.g., my
husband) wants to talk to actors pretending to be living during the period.
With virtual reality goggles we may get closer to
experiencing the past, but it still will not provide the taste, smell, or texture. We
also come at history from our own life experience, environment, and culture. We can't experience history as
someone living in the period did because we know that once we turn off the program or remove the goggles, the experience will be over. And there is always going to be some “fictionalization” in virtual reality because we can’t know every detail, word, or second of activity that took place. However, virtual reality may
help us envision the past, improve our understanding, and empathize. The question becomes how can we enhance our knowledge and understanding
through short experiences
Another experiential approach to history is to reenact
it, but that also has similar limitations. Recently, I watched the PBS show, Victorian Slum House, in
which several individuals and families temporarily lived and worked in slum
conditions like those in Britain during the Victorian era. However, the
participants received mini-lectures on what individuals like their characters
would have been experiencing and talked to the camera about their
reflections, so they were not just dropped into the period wholesale. It did seem that the participants’ and TV viewers’ understanding
of slum conditions at that time were more specific than if they just read about the period in a journal or book. In the case of the PBS show, the
participants wore the clothes, slept on the straw beds, lived in the rooms with
peeling paper, and likely smelled the privies—of course, the viewers did not.
Well done on your post. I recall another TV reality experience with a family living a pioneer experience.
ReplyDeleteI think the point is that a user needs to know and understand the non-reality of digital materials. For a historian and students, increasingly students are only thinking in terms of digital materials which further distance them from the real.